This site attempts to alphabetize all keywords and concepts from the Legion Core Rulebook for quick and easy reference during play. This site is a fan project by Joe Lutovsky and not affiliated with Atomic Mass Games.

Legion Quick Guide last updated: 03.02.2024. Core Rulebook Version 2.5.5
New Entries and Updates

A

Actions Activating Units Activation Phase Advanced Targeting: Unit Type X Affiliations Agile X AI: Action Aid: Affiliation Aim Allies of Convenience Area Terrain Area Weapon Arm X: Charge Token Armor Armor X Associate: Unit Name Arsenal X Ataru Mastery At (Range) Attack Attack Pool Authoritative

B

Bane Tokens Barrage Barricades Base Base Contact Battle Cards Battlefield Battle Forces Beam X Beyond (Range) Blast Block Bolster X Bomb Carts Bounty

C

Cache Calculate Odds Card Actions Charge Charge Tokens Claim Climb Climbing Vehicle Complete the Mission Clone Trooper Cohesion Command Cards Command Phase Compel Compulsory Move Condition Cards Condition Tokens Contingencies X Coordinate: Unit Name/Type Counterpart: Unit Name Courage Cover Cover X Covert Ops Creature Trooper Critical X Cumbersome Cunning Cycle

D

Damaged Danger Sense X Dauntless Death From Above Defeated Defend X Defining the Battlefield Deflect Demoralize X Deploy Units Destroyed Detachment: Unit Name/Type Detonate Detonate X: Charge Type Dice Difficult Terrain Direct Disabled Disciplined X Disengage Displacement Distract Divine Influence Divulge Djem So Mastery Dodge Donate X Droid Trooper Drop Dual Sided Cards Duelist

E

Embark and Disembark Emplacement Trooper End Phase Enemy Engaged Enrage X Entourage: Unit Name Equip Exemplar Exhaust Expend Expert Climber

F

Factions Flawed Field Commander Fire Support Firing Arcs Fixed: Front/Rear Free Card Actions Friendly Full Pivot

G

Generator X Graffiti Token Ground Vehicles Grounded Guardian X Guidance Gunslinger

H

Heavy Weapon Team Height High Velocity Hover: Ground/Air X Hunted

I

Immobilize Tokens Immobilize X Immune: Blast Immune: Deflect Immune: Enemy Effects Immune: Melee Immune: Pierce Immune: Range 1 Weapons Impact X Impassable Terrain Impervious Incognito Inconspicuous Independent Indomitable Infiltrate Inspire X Interrogate Ion Tokens Ion X Issuing Orders

J

Jar'kai Mastery Jedi Hunter Jump X Juyo Mastery

K

Keywords

L

Latent Power Leader Leaving the Battlefield Lethal X Light Transport X: Open/Closed Line of Sight Loadout Long Shot X Low Profile

M

Makashi Mastery Marksman Master of the Force X Master Storyteller Measuring Melee Melee Weapon Mercenaries Movement

N

Nimble Noncombatant Notch

O

Objective Cards Objective Tokens Observation Tokens Observe X Obscured Obstacle Terrain Open Terrain Order Pool Outmaneuver Override X Overrun X

P

Panic Permanent Pierce X Pivot Plodding Points Poison Tokens Poison X Precise X Premeasuring Priority Primitive Programmed Promote Pulling The Strings

Q

Quick Thinking

R

Rally Ram X Range Rank Ready Ready X Recharge X Reconfigure Recover Reinforcements Regenerate X Reliable X Relentless Repair X: Capacity Y Reposition Repulsor Vehicles Resliency Restore Resupply Retinue Reverse Round Ruthless

S

Sabotage/Repair Scale Scatter Scatter Terrain Scout X Scouting Party X Secret Mission Self Destruct X Self-Preservation Sentinel Setup Sharpshooter X Shield Tokens Shielded X Sidearm: Melee/Ranged Small Smoke Tokens Smoke X Soresu Mastery Speed Speeder X Spotter X Spray Spur Standard Move Standby Stationary Steady Strafe Strategize X Supply Deck Suppression Suppressive Surge Tokens

T

Tactical X Take Cover X Teamwork: Unit Name Target X Tempted Terrain Timing Tow Cable Transport X: Open/Closed Transported Treat X: Capacity Y Troopers

U

Uncanny Luck X Unconcerned Unhindered Unstoppable Unique Cards Unit Upgrade Cards

V

Vehicle Damage Tokens Vehicles Versatile Vertical Movement Victory Tokens

W

Weak Point X: Rear/Sides Weapon Disrupted Weapons Weighed Down We're Not Regs Wheel Mode Winning the Game Withdraw Within (Range) Wookiee Trooper Wounds Wound X